5 differences online walkthrough1/3/2024 ![]() ![]() To meet this potential, as human-computer interfaces, the social VR systems should be usable. With travel and socialization currently being curtailed, these systems have great potential for enriching our personal and professional lives. The recent availability of affordable and effective consumer VR systems based on head-mounted displays (HMDs) has unleashed a wave of creative development that includes many and varied social experiences. For example, the Reality Built for Two system from VPL Research ( Blanchard et al., 1990). Some of the earliest commercial VR systems from the late 1980s and early 1990s supported collaboration ( Churchill and Snowdon, 1998). We undercover usability challenges that are common across the platforms, identify specific design considerations and comment on the utility of the walkthrough method in this situation.īecause of their body tracking and thus their ability to support fluid non-verbal communication alongside verbal communication, immersive virtual reality (VR) systems have attracted a lot of attention for their potential to support remote collaboration. After constructing an appropriate task hierarchy and walkthrough question structure for social VR, we ran several groups of participants through the walkthrough process. Using this method we compared six social VR platforms for the Oculus Quest. Guided group walkthrough is applied to existing social VR platforms by having a guide walk the participants through a series of abstract social tasks that are common across the platforms. We developed a usability inspection method based on cognitive walkthrough that we call guided group walkthrough. There is a growing interest in using these platforms in social and work contexts, but relatively little work into examining the usability choices that have been made. 2Department of Computer Science, University College London, London, United KingdomĪs virtual reality (VR) headsets become more commercially accessible, a range of social platforms have been developed that exploit the immersive nature of these systems.1UCL Interaction Centre, University College London, London, United Kingdom. ![]()
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